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Transforming Objects


Transformation Tools

The transformation tools let you perform all the object transformation operations available in Bryce. The tools act as interactive controls. As you drag over the tool, the operation is performed on the selected object.

The transformation tools are located on the Edit Palette.

To select a tool:

1 Click the Edit button at the top of the Bryce window to display the Edit palette.

2 Select an object.

3 Drag over the tool to perform a transformation operation.

Resize Tool

Use the Resize tool to resize objects along one or all of the three axes.

Rotate Tool

Use the Rotate tool to rotate objects in 3D space.

Reposition Tool

Use the Reposition tool to reposition objects along any of three axes.

Align Tool

Use the Align tool to align objects along their tops, bottoms, left sides, right sides, fronts, backs or centers.

Randomize Tool

Use the Randomize tool to scatter or disperse objects in 2D or 3D space.

Object Origin Points

Every object in Bryce has an origin point. This point defines the object's center of rotation.


The object's origin point defines the object's center of rotation.

In the Working window, the origin point appears as a small green dot. By default the origin point appears at the center of the object's bounding box. You can adjust the position of the origin point to any point along the object's surface or outside of the object.

Where you place the origin point depends on the effect you want to create. For example, if you rotate an object when its origin point is at its center, it spins in place. When the point is placed outside the object, it rotates around the origin point like a planet around the sun.


When the origin point is at the center of the object it rotates in place. When you move the origin point outside the object, it orbits around its point.

To display the origin point:
To reset the origin point to the default position:
To set the origin point to the averaged center of objects in the scene

1 Select the objects for which the averaged center is to be determined.

2 Hold down Command/Ctrl+Shift while clicking on the origin point of a selected object.

To cause the origin point to stay in position while the object moves

Nano-Edit Mode

Nano-Edit Mode activates the Nano-Editor which lets you perform camera transformations on a small preview of your scene, instead of the full scene.

When this mode is active, the Nano-Editor appears any time you perform a camera transformation. The Nano-Editor window displays a small preview of your scene. The transformation is applied to the preview. When you close the editor, the transformation is applied to the full scene.

This mode is useful when you're working on a large scene, as it saves on redraw time.

To activate Nano-Edit Mode:

1 Click the Nano-Edit button on the Display palette.

When the smaller square inside the icon (which represents an active Nano-Editor) is red, the Nano-Edit Mode is on; when it is white, it is off.

2 Reposition the camera using the Camera controls.

To temporarily activate Nano-Edit Mode:


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